New player guide

Learn 5 Suits

Build sets and sequences, empty your hand, and finish the game with the lowest score.

The objective

Make every card belong to a valid group

A complete hand is made entirely from sets and sequences. Be the first player to complete your hand and discard to go out.

After someone goes out, every other player gets one final turn. The game runs from the 3-card round through the 13-card round. The player with the lowest total score at the end wins.

How to play

Every turn has two moves

1

Draw one card

Choose the face-down deck or take the top card from the discard pile.

2

Discard one card

Select a card from your hand and place it face-up on the discard pile.

Tip: Keep cards that help form a set or sequence. Discard high-value cards that do not fit your plan.

Valid combinations

Sets and sequences need at least three cards

Set

Three or more cards with the same rank. Suits may differ.

5 5 5

5 + 5 + 5 = a set

Sequence

Three or more consecutive ranks, all from the same suit.

7 8 9

7 + 8 + 9 in one suit = a sequence

What the cards mean

Five suits, changing wildcards, and freeze cards

The five suits

Suit matters when making a sequence. Suit does not matter when making a set.

Wildcards

The gold Wildcard can replace any missing card in a set or sequence. The current round's rank is also wild: 3s in the 3-card round, 4s in the 4-card round, continuing through Kings in the 13-card round.

9 WILD J

The wildcard becomes the missing 10

Freeze cards

When you draw a Freeze card, choose a player to freeze. That player skips their next turn.

The Freeze card does not stay in your hand. After choosing a target, you draw a replacement card from the deck and continue your turn normally.

How points work

Low score wins

At the end of a round, cards inside valid sets and sequences score zero. Only unmatched cards add points to your total.

The last three rounds use double points. In the Jack, Queen, and King rounds, every unmatched card is worth twice its normal point value.

Card Points if unmatched
3–10Face value
Jack / Queen / King11 / 12 / 13
Any wildcard20
Cards in a set or sequence0
Last three roundsDouble points
K + 4

Example: an unmatched King and 4 add 17 points. Everything already in a valid set or sequence adds zero.